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    Animation Controllers are state machines used for Minecraft: Bedrock Edition models to control and blend between animations.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    initial_state: string
    name: string
    path: string
    playing: boolean
    saved: boolean
    saved_name: string
    selected: boolean
    selected_state: AnimationControllerState
    uuid: string
    all: _Animation[]
    selected: _Animation

    Methods

    • Adds the animation controller to the current project and to the interface

      Parameters

      • Optionalundo: boolean

        If true, the addition of the animation controller will be registered as an edit

      Returns this

    • Updates the preview of the controller, including updating the animations and switching states if preview mode is set to play

      Returns void