Optionalallow_OptionalmenuOptionalparentReadonlyscene_StaticallStatic OptionalanimatorStaticbehavior_StatichasStatichasCheck if any elements of the type are currently selected
StaticisStaticpreview_StaticpropertiesStaticselectedStatictypesStaticuuidsOptionaltarget: OutlinerNode | "root"Applies the effects of Handle selection mode to the sibling vertex of this vKey. (Mirrored or Aligned)
The Key of the reference vertex, from which the result will be copied over to its sibling (if applicable).
Create a unique name for the group or element by adding a number at the end or increasing it.
Optionalothers: OutlinerNode[]Optionalcenter: numberOptionalup: nullOptionalkeepDoubles: booleanOptionalglobal: booleanGather control point transform data, primarily to orient the handleGizmos correctly, but also for normal transform space.
Key of the handle we want the transform of.
Optionaleuler: Eulerre-orientation Euler in case we need to re-orient the result of this to match another direction.
Readonly list of selected curves, based on selected handles. See () for handle selection.
Optionalloose: booleanTells the handle selection if it should count controls being selected without their joint.
Readonly list of selected handles, based on selected vertices.
Optionalloose: booleanTells the handle selection if it should count controls being selected without their joint.
Optionalaxis: axisNumberOptionalselection_only: anyOptionalaspects: {}Initializes the node. This should always be called when creating nodes that will be used in the outliner.
Checks of the group or element is a child of group.
The maximum number of generations that can be between the element and the group
Mark the element as selected
Optionaldescendants: booleanOptionalupdate: booleanRefresh the dummy face object of this spline, allowing us to paint on it, or to convert it to a Mesh.
Removes the element.
Optionalundo: booleanMarks the name of the group or element in the outliner for renaming.
Optionalorigin_arg: ArrayVector3Saves the changed name of the element by creating an undo point and making the name unique if necessary.
Optionalsave: booleanOptionalevent: anyOptionalisOutlinerClick: booleanDisplays the context menu of the element
Mouse event, determines where the context menu spawns.
Unfolds the outliner and scrolls up or down if necessary to show the group or element.
Optionaltarget: OutlinerNodeOptionalindex_modifier: numberOptionalupdate: booleanUpdates the Vue node of the element. This is only necessary in some rare situations
StaticaddStaticfromOptionalkeep_uuid: booleanStaticregister
Check if any elements of the type are in the project