Enables animation controllers
If true, animations will be saved into files
If true, interpolation between keyframes in looping animations will wrap around
Emaböes animation mode
Enable armatures to rig meshes
Enable billboard elements
Specify how large in pixels a block is. Defaults to 16.
Enables an option to set an expression for bone bindings
Enable groups to work as bones and rig the model
Enables Box UV on cubes by default
If true, cube sizes will not be floored to calculate UV sizes with box UV. This can result in UVs not aligning with pixel edges
Align the grid center with the model origin, instead of the grid corner
OptionalcodecOptionalcube_Options to limit the size of cubes
Enables cullfaces, the ability on faces in Minecraft block models to set a direction, that, if covered by another block, will cause the face to unrender
Enables display mode
Enables edit mode. Default is true
Rotation euler order for outliner nodes
Optionalformat_Enables the 2D image editor
If true, cube sizes are limited to integer values
Enables properties for Minecraft Java block/item models related to block shading (shading option and light emission value)
Enables Minecraft Java block/item model specific cube face features (tint and export)
If true, the file name of a project will be editable in the project settings
Enable locators
Enable mesh elements
Enable a model identifier field in the project settings. Default is true
A set of characters that is allowed in node names (names of elements and groups that can be referenced externally, this does not apply to cubes or meshes)
If true, box UV is optional and can be toggled on the project or per cube
Enables paint mode. Default is true
If true, enables a field in the project settings to set a parent model ID
Enable PBR texture materials yay
Toggle quaternion interpolation per node / animator
If true, textures can be assigned per group instead of per face
If true, UV size (the size of the texture in UV space) will be defined per texture and not per project
Enables pose mode
If true, use quaternion lerping to interpolate between rotation keyframes
Set the default render sides for textures
Add the ability to rotate cubes
Enforces a rotation limit for cubes of up to 45 degrees in either direction and one axis at a time
Forces cube rotations to snap to 22.5 degree increments
Allows assigning one texture to be used as a texture for particles related to the model
If true, only one texture can be assigned to the model at a time, instead of textures being assigned per face
If true, a single texture is used as default, but textures can still be assigned to faces
Enable spline elements
Add the ability to stretch cubes. Stretch scales cubes from the center without affecting UV
Enables a folder path per texture that can be set in the texture properties window
Enable mcmeta files for animated texture files
Enable texture meshes
Allows cube UVs to be rotated
Adds a toggle in the project settings to enable project wide vertex color ambient occlusion
StaticpropertiesOptionalonOptionalonOptionalonOptionalonOptionalnewModel: booleanOptionalon
Enable flipbook animated textures