OptionalfolderOptionalframe_Interpolate between frames
Optionalframe_Custom frame order
Optionalframe_Optionalframe_Texture animation frame time
OptionalgroupUUID of the texture group that the texture is in
OptionalheightOptionalidTexture ID or key, used by some formats. By default this is a number that increases with every texture that is added
OptionalinternalIf true, the texture is loaded internally. If false, the texture is loaded directly from a file
Optionalkeep_Flag to indicate that the texture was manually resized, and on load it should not try to automatically adjust UV size
OptionalnameOptionalnamespaceOptionalparticleWhether the texture is used for the models particle system. Used by some formats such as Java Block/Item
OptionalpathOptionalpbr_Optionalrelative_Optionalrender_Optionalrender_OptionalsavedWhether the texture is saved
OptionalsourceOptionalstandaloneOptionaluuidOptionalvisibleOptionalwidth
Relative path to the file's directory, used by some formats such as Java Block/Item