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    Interface UndoAspects

    interface UndoAspects {
        animation_controllers?: AnimationController[];
        animations?: _Animation[];
        bitmap?: boolean;
        collections?: Collection[];
        display_slots?: string[];
        elements?: OutlinerElement[];
        exploded_view?: boolean;
        group?: Group;
        groups?: Group[];
        keyframes?: _Keyframe[];
        mirror_modeling?: false;
        outliner?: boolean;
        selected_texture?: boolean;
        selection?: boolean;
        settings?: {};
        texture_order?: boolean;
        textures?: Texture[];
        uv_mode?: boolean;
    }
    Index

    Properties

    animation_controllers?: AnimationController[]
    animations?: _Animation[]
    bitmap?: boolean

    Set to true to include the image content of the specified textures

    collections?: Collection[]
    display_slots?: string[]
    elements?: OutlinerElement[]
    exploded_view?: boolean
    group?: Group

    Saves an individual group, but not it's children or hierarchy position

    groups?: Group[]

    Save individual groups, but not their children or hierarchy position

    keyframes?: _Keyframe[]
    mirror_modeling?: false
    outliner?: boolean

    Saves the entire outliner structure and hierarchy, including all groups. This is required when adding, or removing any elements, or changing their position in the outliner.

    selected_texture?: boolean

    Save which texture is selected

    selection?: boolean
    settings?: {}
    texture_order?: boolean
    textures?: Texture[]

    Textures to save

    uv_mode?: boolean